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Tegra 3 will have 12 shaders
NVIDIA has provided some additional information about its newest mobile platform – Tegra 3. According to Mike Rayfield (Mike Rayfield), the project manager Tegra, this single chip processor has 12 shaders, but they do not support tenologiyu Ray Tracing (ray tracing).
Thus, we can say that mobile devices are built on the basis Tegra 3, will play the game much faster. It is unclear about their energy consumption, but let's not forget that the Tegra 3 will be made on 28 nm process technology, and the finer process technology, the lower the TDP of the chip.
By the way, though NVIDIA claims that Tegra 3 can display graphics in the resolution of 2560×1600, you should not delude ourselves about this, because it is unlikely anyone would publish digital content in such authorization.
The idea is that mass production Tegra 3 should begin in August. This means that at best commercial products based on this platform will be on sale only a year after that.
Source: Fudzilla.com